Liam Tart

3D Environment Artist

Download my CV here.



Hello! My name is Liam Tart, and I’m a Senior 3D Environment Artist currently based in London, UK. I have experience in many different areas of environment art and level design, and I have worked in a number of different working environments, both in-studio and at home as a freelance contractor.


I have been passionate about games and games art since I was in my early teens. I was a huge fan of Half-life and as soon as I found out I could make my own levels, I knew what I wanted to do as a job. My passion lies in creating believable environments for games, and creating truly immersive experiences.


I am currently working on an unannounced title for The Creative Assembly, based in Horsham. Previously, I worked as an Environment Artist on the widely acclaimed ‘Alien: Isolation’.

Before my time at CA, I worked for just over a year at Unknown Worlds, on a game called ‘Natural Selection 2′. I was one of two full time environment artists and was responsible for working closely with several level designers to make art for their levels. I also helped out with making sure outsource artists were keeping in line with the art style and making suggestions/giving constructive criticism when needed.

Prior to this, I worked for Frontier Developments on ‘Kinect Disneyland’ and other unannounced projects. I was in charge of the ‘Pirates of the Caribbean’ Town level in this game, and saw it through from greybox to final polish, along with a couple of other artists.

I have been part of numerous mod teams as a level designer since I first got into games development, including Black MesaNo More Room in Hell, and Nuclear Dawn (when it was still a mod). In Black Mesa, I was in charge of ‘Inbound’ and ‘Office Complex’, two of the most iconic chapters of the Half-life series.

I studied at Staffordshire University from 2008-2011 and achieved a first-class honours degree in Computer Games Design.



Work Experience

(January 2015 – Present)
The Creative Assembly (Horsham, UK)
Senior Environment Artist
(June 2014 – January 2015)
Sony Computer Entertainment Europe (London, UK)
Environment Artist
(May 2013 – June 2014)
The Creative Assembly (Horsham, UK)
Environment Artist
(May 2012 – May 2013)
Unknown Worlds Entertainment (Freelance, UK)
Environment Artist
(May 2011 – May 2012)
Frontier Developments (Cambridge, UK)
Graduate Environment Artist


Contact Information

Please feel free to contact me if you’d like to know more, or even just for a chat!

(+44) 7791 801631

  • Shipped Titles

  • Skills

    • High poly hard surface and organic modelling
    • Low poly modelling
    • Texturing (photo source and handpainted)
    • Technical work (LODs, collisions etc)
    • Experience with a wide range of games engines
    • Environment/Scene composition and lighting
  • Software

    • 3ds Max/Maya
    • Photoshop
    • Zbrush
    • Unreal 4/Cryengine/UDK/Source
    • Quixel Suite
    • Substance Designer/Painter
    • Perforce/SVN for revision control