Liam Tart

3D Environment Artist

Natural Selection 2 (Professional)


I was 1 of 2 full time environment artists on Natural Selection 2, working off-site from home. This role involved working with level designers to make sure they had the props and assets they need to make their levels. It also involved the technical side of asset production, such as setting up collision meshes and using Dropbox/Perforce to make sure the assets made it into the build.

 

This role not only involved prop production; I was involved in level design and making gameplay objects.

 

The majority of these assets were produced by creating a high poly, hard surface model in 3ds Max, then building a low poly around that. Some models utilized Zbrush for sculpting cloth and more organic materials.

 

Shipping Crates

crate_01
crate_02
crate_03

 

Arcade Machine

vending_01

 

 

Planet and Space Skybox
planet_02
planet_01

 

 

Bar Seats

barseat_02
barseat_01

Bench

bench_01

 

 

Elevator Props

elev_01

 

 

 

Elevator Door

elevdoor_02

 

elevdoor_01

 

 

Descent Ceiling/Wall Props

wallprop_03

 

wallprop_01

 

wallprop_02

 

 

Refinery Wallmod Set

wallmods_01

 

 

Taser Weapon

This weapon was designed as an April fool’s prank. However, it needed to be good enough quality to pass off as an actual Marine weapon. The final model came in at 5,180 tris and uses a 2048×2048 texture map.

tazer_render_01

tazer_high_01tazer_low_01

tazer_tex_01

tazer_full